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Battle for azeroth ui
Battle for azeroth ui












battle for azeroth ui

What I find so oddly fascinating about the topic is how deeply personal they can be – how much people customize their UIs to reach minor improvements, how to tune for readability, the ways in which you can differentiate a player’s role by how things like raid frames and what data meters are visible on screen – healers tend to have centered and short distances to their raid frames, while a raid leader might also accompany that with multiple readouts of DPS, damage taken, damage taken by spell, and the like.įor years now, I’ve used a relatively standard ElvUI installation with a damage meter of my choosing (Skada around Legion era, Details from Battle for Azeroth forward), boss mods (depending on the era I’ve had DBM installed always, but sometimes alongside BigWigs for more clear timers), and some other trimmings like DejaCharacterStats, MikScrollingBattleText for configurable damage in and out numbers, and usually some sort of market management addon like TSM or Auctionator. The topic of user interfaces in a video game is always very interesting to me.














Battle for azeroth ui